Maths · KS3 and GCSE · Interactive lesson
Probability: one draw and two draws
Find the chance of drawing a coloured counter. Start with one draw, then explore two draws with or without replacement.
Choose your view
Explore an interactive example, then try the questions at your own pace.
KS3 / GCSE · start with the idea
By the end of this lesson: Connect the number of matching outcomes with the chance of an event.
The interactive diagram and controls are in Stage 2, “Explore one example”. Read the idea here, then try it next.
- Each counter is equally likely to be chosen from the mixed bag.
- Chance of red = number of red counters ÷ total counters.
- A chance can be any value from 0 to 1, including 0 and 1. Zero means impossible; one means certain.
Useful starting points
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What do the words mean?
- Probability
- A measure of chance, from 0 (impossible) to 1 (certain).
- Replacement
- Putting the first counter back and mixing before the next draw.
- Tree route
- One sequence of outcomes, such as R then B.
- Multiplying fractions
- Multiply the top numbers together and the bottom numbers together: 3/5 × 2/4 = (3 × 2)/(5 × 4).
Change the example
This is the lesson example. Your practice question uses its own numbers.
Something to try
Keep the blue counters the same. Add a red counter. What happens to the chance of red? Does it always increase?
Notice what changes
How particle motion works +
Starts paused. Press Play, then add energy to see the warmer particles move faster.
Particles keep the same size. Liquid particles move around; solid particles vibrate around fixed positions. This is a simplified model, with the change in motion exaggerated to make it easier to see.
About the playback +
About this model
Imagine a well-mixed bag and a random draw. Counts determine chance, not a guaranteed outcome. The bag always has at least one counter; two draws without replacement need at least two. ≈ marks a rounded decimal.
More about this diagram
Still picture. Play particle motion in Stage 2.
3 out of 5 equally likely counters are red.
Still picture of the example from Stage 2. Use the back arrow to change it.
Work through it
Starting example: read the steps below
- Count the whole bag: 3 + 2 = 5.
- Count the counters we want: 3 red counters.
- Chance of red = 3/5.
- A chance is from 0 to 1, including both ends. Zero means impossible; one means certain.
Try on your own
Your turn. No rush.
Question 1
A bag has 3 red and 2 blue counters. What is the chance of red in one draw? Give a fraction or decimal.
About these questions
Questions appear in a mixed order. Work at your own pace and stop whenever you like.
These questions use their own numbers, separate from the lesson example. You can stop whenever you like. Answers last for this visit to the page.
A good place to pause
This recap is for the activity you just tried. You can return to other activities in this topic later.
Can you count all the outcomes? For two draws, can you explain whether the bag changes?
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Notes for parents and tutors
These lessons cover selected KS3 and GCSE ideas for England; they are not a complete course. The level notes explain where GCSE methods or optional extensions begin. Maurice can help you choose material for your course and exam board.
The content draws on the DfE Maths curriculum, DfE Science curriculum and AQA GCSE Physics specification. Level labels are guidance, not exam-board endorsements. For AQA Radioactivity, calculating net decline as a ratio is Higher-tier work. Net means the overall change; ask Maurice whether this extension is relevant to your course. Explanations and practice were reviewed during development on 21 October 2026; Maurice should check their fit before assigning work.
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